What I learned in Adult Animation This Week 9
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This video is about two concepts that I learned in DazStudio. I learned how to edit geometry natively in the platform to a decent degree. It does not work as well as a full fledged modeling platform like Blender but it works well enough. I also learned the concept of saving proof of concept objects as Scene Subsets. These objects can then be brought into larger scenes from that file system. It is basically a way of creating your own personal asset library.
Videotranskripcija
Dark Shepherd here. I actually have to re-record this video because AI
moderators and human moderators can't really tell the difference between an AI
generated person and a real person so I'm gonna redo this and not put in the
picture that had an AI generated woman in it. So I'm gonna start with what I
learned this last week is kind of the continuation of what happened last week.